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Turbo Squid Plug-ins Product Information
Overview
Turbo
Squid offers the following premium 3ds max plug-ins
from creative developers around the globe. These plug-ins are subjected
to stringent testing procedures defined by Discreet to ensure each plug-in
works well with 3ds max and other Discreet Certified 3ds
max Plug-ins. Only plug-ins that pass the testing process are
eligible to use the "Discreet Certified 3ds max Plug-in" branding.
All
Discreet Certified 3ds max Plug-ins are now 3ds
max 6 compatible. Current customers should contact dcpsupport@turbosquid.com to
obtain their free upgrades to 3ds max 6 . |
Turbo Toolkit
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Are you tired of trying to decide which plug-ins
you want to purchase? Then look at the Turbo Toolkit as an alternative.
The Turbo Toolkit removes the need for decision making regarding
which plug-ins to buy, and replaces it with an extremely cost-effective
suite of comprehensive tools.
This powerful bundle provides you with instant access to eight
Discreet Certified 3ds max Plug-ins including finalToon and finalRender
Stage-1 for advanced rendering effects, AfterBurn 3.1 and DreamScape
2.1 for powerful special effects, HumanIK and Absolute Character
Tools to help you create convincing character animation, and Kaldera
and the soon-to-be-released Texture Layers 2.0 for advanced mapping.
It's all here in this one bundle, and since all of the products
carry the Discreet Certified 3ds max Plug-in branding, you can
be assured of quality and interoperability among the tools.
Until Texture Layers 2.0 is released, Texture Layers 1.0 will
be available as a bonus download for the Turbo Toolkit. |
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| rtre™ from Cubicspace
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rtre™ real time rendering allows you to instantly
explore or present any 3D model, however complex- from quick interactive
studies to full multimedia presentations of major structures. You
can better convey your design intent, with richer, superior quality
images that are generated in the blink of an eye.
While rtre™ aids design development; communication and project
presentations, it runs completely inside of 3ds max and Autodesk
VIZ, updating scene information in real time (even on scenes with
hundreds of thousands or millions of polygons) and providing sophisticated
capture tools to output still images and video clips for viewing.
Also provided is the rtre Publisher module that lets you create
single file, interactive, distributable 3D scenes without the need
for any separate client application.
Finally, rtre comes with a small standalone application called
Texture Manager that gives you the ability to convert your bitmaps
into Power of 2 files, perfect for real time usage.
Whether you`re an architect, interior designer, mechanical engineer,
land planner, 3D production studio, game designer or other professional,
rtre™ is an invaluable tool that lets you visualize your designs
and communicate your vision to clients, colleagues and consultants.
It`s a must have for anyone who is tired of waiting to see their
creations. |
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clothfx from Size8 Software

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clothfx (formerly known as "Stitch") is a production
proven cloth simulation system for 3ds max that provides users with
a multitude of advanced tools necessary to create realistic fabrics
and tailor-made clothing for their characters and creatures. Modeling
clothing can be done in two ways: creating the objects that represent
cloth with standard 3ds max modeling methods and then applying the
clothfx modifier to it, or by designing virtual clothing patterns
in a more traditional way (you can even import spline patterns from
external applications) and stitching together various virtual panels
to form a full garment.
You can also apply separate cloth properties to the various panels
within your clothing for even more realism! And if you need to
get up to speed quickly, and don't want to set cloth properties
manually, clothfx comes with over a dozen preset cloth types (like
cotton, silk, wool, etc.) to help eliminate the potentially tedious
task of refining how your clothing behaves when applied.
Full collision detection (including cloth to cloth collisions)
can be run, and provides instant feedback on how well your cloth
is performing during a simulation. And for advanced users, you
can also stage your simulations in sections to get just the look
that's right for you. What this means is that you can run the cloth
simulation once, then edit out parts you don't want, and re-run
the simulation with similar (or wildly different) settings to get
that perfect result without having to start from scratch each time. |
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finalRender Stage-1 from cebas GmbH
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finalRender® Stage-1 represents the next generation
of robust raytracing and Global Illumination rendering systems for 3ds
max and Autodesk VIZ. Stage-1 sports a completely redesigned
core rendering engine that is highly optimized and tuned for performance
and overcomes many of the limitations that were faced in the past.
finalRender Stage-1 contains many enhancements and new features
including a sophisticated, true 3D motion blur that, unlike image
based solutions, does not fall apart even under extreme situations.
Objects can pass in front of other blurred objects without flaw.
Raytraced shadows that touch blurred objects also appear as they
should. Distributed, bucket-based rendering is available, meaning
you can have several machines on your render farm calculate different
portions of the same frame. Micro Triangle Displacement (MTD),
blurry reflections, sub-surface scattering, caustics and other
key features are all there to help you enhance the quality and
realism of your scene.
Also finalRender"s new Global Illumination system offers Hyper-GI:
a brand new illumination model based on individual "Light Particles" that
are measured accurately in 3D space. This system is incredibly
fast and can produce stunning results. finalRender Stage-1 also
provides two additional Global Illumination engines so that you
can choose the method that works best for your particular project.
Rendering animations using Global Illumination is now a simple
task that won"t produce flickering.
- Intel Pentium 4 Optimized with Hyper-Threading compliant code
- Intelligent "On Demand" loading/unloading of geometry for rendering
acceleration
- Automatic Object Sub-Division based on the new AI-Scene Filter
and analyzing tools
- Exceptionally fast raytraced shadows
- Physically correct Depth of Field raytracing
- True Caustic light rendering with extended energy control
- Accurate 3D UltraBlur Algorithm for fast Blurry Renderings
- Geometrically-based direct and indirect light sources
- Fast area shadows
- Robust set of advanced camera types (9 in total including Fisheye
and Panorama)
- Real-time volume light rendering
- Wavelength-based Dispersion Rendering Model
- World Exclusive: fully licensed Zauner Shader technology
- Robust, ready-to-program finalRender Plug-In system
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AfterBurn from Sitni Sati

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AfterBurn 3.0 is the de facto standard when it
comes to creating volumetric particle effects for 3ds max and will
unleash your imagination in ways you never imagined. AfterBurn"s
pedigree is unquestionable: it has been production-proven in many
amazing cinematic events such as Armageddon, Dracula 2000, Coronado
and various IMAX films. It has also been an essential tool for a
number of hit computer games such as Warcraft 3, Starcraft, Diablo
2, Final Fantasy X, Sin, Mechwarrior 3, and many others. So it"s
no wonder that AfterBurn 3.0 is chosen by graphics professionals
when they need superior output and solid technology.
This robust solution gives you the ability to render many photorealistic
effects ranging from clouds, pyroclastic smoke and dust, to superb
explosions, liquid metals, water and various procedurally defined
solid objects (HyperSolids). You also get loads of example files
and presets to help you become productive quickly.
Every detail has been addressed within AfterBurn 3.0. Specialized "Daemons" give
you the power to create wind that can move even the smallest wisp
of smoke in any desired direction. Some of these Daemons will even
allow you to drill holes through your volumetric clouds!
Another powerful feature is the ability to control and fine-tune
the coloration, opacity and illumination of your AfterBurn effects
based on factors like particle age, particle velocity, distance
from the emitter and much more. You can even render out your volumetrics
using G-Buffer channels and apply glows or other post processes
to your AfterBurn effects selectively!
AfterBurn 3.0 also includes a special shader called the Octane
Shader; an insanely fast renderer designed specifically to handle
thin smoke and similar effects that do not require full 3D shading.
For existing users, look at what has been added:
AFCs: AfterBurn has always used Animation Flow Curves to vary
parameters over particle age. Besides corner and smooth knot types,
AFC"s now supports the Bezier key type, which allows more control
over the curve shape. Bezier knots and handles can even be animated
over the time!
Gradients: Along with linear interpolation, Gradients now support
TCB interpolation as well. With this new addition, it is much easier
to achieve non-linear color transitions between keys.
Interpolation Controllers: In AfterBurn 3.0, both AFCs and Gradients
have many new ways of interpolation. User will be able to choose
between particle age, particle velocity, distance from emitter,
distance from any object and expression editor. By using these
new controllers, it is possible to create astonishing animations
that were practically impossible to create before.
Xplode Daemon: With new algorithms, calculations are up to several
times faster! New color blending |
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Kaldera from Mankua

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Kaldera is a powerful texturing plug-in that gives
users the ability to render full scene information (lighting, opacity,
texturing, displacement) into special texture maps based on your
object"s appearance and relationship to other objects or elements
within your scene. These maps are then directly baked into your object
and can be used to display your assets rapidly on Direct3D devices
such as graphics display cards or game engines. As you can imagine,
this makes Kaldera a huge timesaver for game content creators or
any other artist looking to create complex models and sets. Architects
and designers can also gain significant performance increases in
their scenes since they can display all of the detail in their models
without having the associated overhead.
High resolution geometry with complex mapping (including bumps,
opacity and displacement) can also have its mapping rendered via
Kaldera and projected onto lower resolution, game or production
ready versions of the same asset, all while preserving the original"s
look and feel.
This is all achieved through the use of Kaldera"s sophisticated
processing engine that traverses an object"s UVW coordinates like
a scanline renderer. When it finds a "hit", it captures that point
on the surface and all attributes associated with that point (including
normals direction and distance, color, opacity, etc.). Once it
finishes scanning the object, it can build up to 10 different maps
that can be applied to the object. Lighting, Alpha, Shadow, Atmospheric,
Diffuse, Height and Custom maps can all be generated independently
for your all of your assets. Just look at the features and controls
Kaldera offers:
- The Source objects don"t need to have any mapping channels
applied
- You can have as many Source Objects as you want
- You have a big arsenal of tools to resolve hits between the
Source and Target objects. This includes:
- Use of two cage meshes to define the ray shooting start position
and ray length
- Use of different Material IDs or face selections to include
and exclude faces from the Source object in the render
- You can use 3ds max standard modifiers like Select Mesh and
Delete Mesh to temporarily delete unwanted faces before processing
Kaldera mapping
- You can mix different normals results using the alpha channel
to blend the Normals Map without adding any extra geometry
- A Normals Map is included with Kaldera to let you render and
preview normals map results
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Absolute Character Tools from Snoswell Design

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Absolute Character Tools 1.6 Pro (or "ACT" for
short) is a sophisticated musculature system for 3ds max™ that helps
you add extra realism and believability to characters that you create
and animate. ACT gives you several new object classes for modeling
muscles and skins and also has a whole skin deformation technology
that does both sub-skin deformation and in-skin deformation. It is
extremely fast, stable, customizable, and open for scripting and
wiring. It works the way character riggers and animators expect and
comes with a comprehensive set of tools that are targeted at increasing
its efficiency in heavy production environments.
Central to ACT 1.6 are its cgMuscle and cgTube primitives. These
are the fundamental building blocks for creating muscle rigs and
skins for your characters. And building them couldn`t be easier.
cgMuscles and cgTubes are fully parametric objects, so you can
quickly drag them out in the 3ds max viewports like you would any
other primitive type. Once built, you attach them to your existing
skeleton and can immediately begin to test their motion. Since
the ACT primitives have their dynamics built into their core, they
will automatically begin to squash and stretch as your skeleton
moves. And you have complete control over that motion with a number
of powerful dynamics engines to tweak your results. Finally, once
you have the cgMuscles moving and deforming the way you like, you
can add the special ACT deformation to your character`s skin so
that it reacts realistically to the musculature you`ve built beneath
it.
And now with ACT 1.6 Pro, you now get another powerful addition:
cgAdam and cgEve. These fully set up and ready-to-animate models
come with complete set of bones, cgMuscles and sub-skin surface
made from cgTubes. They are a great reference for you to be able
to see how and where muscles are set up. |
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DreamScape from Sitni Sati

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DreamScape 2.1 provides users with cutting edge
tools for creating realistic landscapes, seascapes, skies, outdoor
lighting and more. This incredible tool is actually a tightly integrated
suite of modeling and animation tools for building complete environments
including mountainous landscapes, realistic skies and bodies of water.
In contrast to other terrain creation tools for 3ds max, DreamScape`s
Terra module uses new rendering technologies that occupies much
less of your computer memory, making it possible to render exceptionally
large, detailed terrains even on a modest host system. You can
easily tweak terrain properties, interactively paint elevations
and apply natural erosion effects using an intuitive and friendly
user interface.
You can also build convincing skies in a matter of minutes that
mimic the advanced illumination properties of the real sky and
contain multiple layers of animatable clouds. From bright, sunny
days to overcast, dreary afternoons, DreamScape 2 can deliver the
look that you need. And beautifully animated sunsets and sunrises
are handled automatically; just animate DreamScape`s Sun light
and the sky will react accordingly.
Lastly, DreamScape`s SeaMaterial can help you generate realistic
sea surfaces including reflections, refraction, bump mapping, procedurally
generated foam and underwater scenery. This material is then applied
to DreamScape's procedural Sea Surface object. The Sea Surface
has built-in deformation based on oceanographic studies and is
powered by advanced FOV-based mesh creation algorithms. This means
that beyond superb motion, everything outside the camera's field
of view will be eliminated so that expansive ocean scenes won't
bring your system to it's knees when rendering. And with the addition
of new naval dynamics, you can toss objects into your water and
have them interact in a realistic and accurate fashion.
So if you need a powerful and robust tool for creating "real world" environments,
then DreamScape 2 is the right choice. |
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finalToon from cebas GmbH

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finalToon is an impressive True Line Renderer with
amazing line quality and rendering speed. 2D cartoon and technical
illustration files that normally take a long time to render are now
lightning fast in finalToon! Finally, you can render thick outlines
on your objects without the wait and inaccurate, dirty look of a
shader-based solution. Outline strokes can also be controlled by
true 3D distance or lighting. So, for example, traced ink lines around
your scene objects can get thinner and more transparent as they get
further away from the camera.
Multiple styles of technical illustration and cel shading looks
are supported and you can create your own impressive naturalistic
effects such as woodcut-style cross-hatching or pen-and-ink drawings
with our advanced controls, and save them to your own library for
quick application whenever you need that particular look.
And since finalToon is implemented as a 3ds max™ Render Effect,
you can enjoy all the great benefits of mixing and matching 2D
and 3D elements in one render pass without having to sacrifice
one renderer for another! Even more impressive is that finalToon
fully supports finalRender® Stage-1 and all of its advanced
options including Global Illumination rendering, which means your
cartoon style objects will affect your GI solution! A truly incredible
and powerful combination!
Another feature that makes finalToon so special is its ability
to render reflections and refractions of all ink lines along with
their relevant effects! This feature is currently unique to finalToon
and is a huge benefit for 3ds max users.
Finally, it is worth noting that with a number of 3ds max users
being heavily involved in web content design, finalToon offers
a robust web-enabled output solution complete with Shockwave Flash
and Adobe Illustrator support. |
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HumanIK from Kaydara

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From the leader in 3D character animation tools
Kaydara, comes an amazing new character animation tool: HumanIK™.
For anyone looking to take their creations to the next level, HumanIK
gives you a sophisticated array of tools to make your characters
walk, run and jump in minutes. From a fully integrated, advanced
3ds max™ character rigging tool that lets you drag out a fully rigged
skeleton with a minimum of fuss, to easy motion retargeting controls
that allow you to transfer motion from one HumanIK character to another
painlessly, this plug-in will ultimately let you concentrate on the
aesthetics of your creation"s motion, rather than on the mechanics
of how to make the tool work.
And since HumanIK was developed by the same team that brought
you FiLMBOX™ and MotionBuilder™, you can be assured that it will
fit directly into your existing animation pipeline giving you a
dependable solution for both the import of motion capture data
(including the popular .bvh, .htr, .asf and .fbx formats) and export
of data (through the .fbx file format) above and beyond its excellent
3ds max workflow. This means that you"ll be able to seamlessly
move your characters and animation into 3ds max no matter where
they were created.
Speaking of 3ds max, for all existing character studio® users,
HumanIK is an excellent companion tool for you too as it compliments
and extends the strengths of Discreet"s own plug-in suite. Human
IK is also full scriptable through the MAXScript language, meaning
technical directors can tweak the user interface and controls to
suit a particular project"s needs. As a character animator and
production artist, you couldn"t ask for a more complete solution.
Just look at some of the features:
- Automatic character rigging complete with Positional and Rotational
pinning
- BodyGenerator: a powerful max script for the quick creation
of human bone structures
- Easily accessible, fully customizable user interface
- Seamless integration with the 3ds max environment
- Support for all bone and object structures native to 3ds max
- Compatibility with the 3ds max controller, for procedural animations
and easy to use function curves
- Easy motion retargeting between HumanIK&trade-based characters
- Support for all major motion capture formats (.bvh, .htr, .asf,
.fbx)
- Full access to MAXScript, so tools can be easily customized
- Full BodyGenerator™ source code, in MAXScript
- Works in parallel with character studio, complementing the
Physique and Crowd components.
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For more information, please visit the Turbo Squid, Inc. website.
All product names, logos, trademarks and copyrights are the properties of their respective owners. Images or photographs shown are for approximate guide only. back to top
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